A dog is a hero's best friend, as we all know, and your dog is no exception. He loves you unconditionally. You can scold him all you want, leave his wounds unhealed, or never pay him any attention whatsoever. It doesn't matter. You are his master and he will always be on your side -- even if you're a total jerk.
Play with your dog or give him treats and you'll probably feel better about yourself. Either way, your dog is a welcome ally. He's your pathfinder, sniffing out treasure chests and hidden items, warning of approaching danger, and tearing at the throats of fallen enemies. You may never give him a single kindness, but by the end of Fable II, you'll have become completely reliant on his abilities.
The dog is a success. I can't say that you will fall in love with your dog and keep a special place in your heart for him even after the disc's stopped spinning in the drive, but some will.
And the rest can at least appreciate a canine companion who is helpful and almost never gets in the way or acts as a nuisance. You never control the dog. It acts independently and wisely. And though, on occasion, you may see him walk through a closed door or witness the textures on his fur disappear, he is a well-crafted pet.
Platinum Hits Microsoft often releases discounted versions of its top-selling games under the Platinum Hits label at a reduced price. This has happened with Fable II, but this disc isn't simply a repackaged and cheaper version of the original game. Not a bad deal at all. If you're looking for a bit more info on the new content before making your purchasing decision, take a look at our thoughts on those add-ons here: Fable II: Knothole Island Impressions Fable II: See the Future Review Your dog is not your only navigational tool.
There is also a golden breadcrumb trail that usually points in the proper direction for your next quest. Instead of taking up a chunk of screen real-estate with a mini-map, the breadcrumb trail fits nicely into the scenery. It can be turned off, but that would be a mistake. The trail at first might seem like a lame gimmick, but it actually frees you up for exploration.
Fable II's world is significantly larger than the original and is packed with secrets to discover. There are 50 silver keys to collect, 50 gargoyle statues to destroy, nine Demon Doors to be opened, and a half-dozen magical statues with mysteries to solve.
Also, there are whores to screw. Thanks to the breadcrumb trail, at any time heading to a mission or even during a mission, you can break off and explore. Wondering what's out in the lake? Dive in and find out. When you're done, you can just follow the trail back towards your objective.
I can't tell you how many times I go sidetracked on the way to a mission. Because of the breadcrumb trail, I never hesitated to explore anything that might be of interest. The breadcrumb trail encourages exploration. Embrace it. If you stick to the path and charge blindly ahead, you will miss a lot of Albion.
And you'll finish Fable II very quickly. Fable II is meant to be leisurely. The more you invest yourself in Albion, the more you will get out of the ending.
Those who rush to the finish will have little at stake come the final showdown with the evil Lord Lucien. If you take the time to explore, you'd discover Albion is an interesting world with some really odd characters in the mix to lend personality. Lionhead moved away from the storybook look of the original, settling on a grimmer world. While areas around Bowerstone are lush and beautiful, many of the later areas such as Wraithmarsh and Bloodstone are depressing.
Even in Bowerstone, there is a distinctly Dickensian feel. Dickens, by the way: not the most uplifting of writers. The charm and whimsy of the original is lost in Fable II. Modernity encroaches on fantasy. There is quite a lot to do in the world of Albion when you're not focused on the main quest. Every building -- home or business -- is for sale. Even the beautiful Castle Fairfax can be purchased after you complete the main story. Investors will find a simple but workable economic system.
Keep the roads clear of bandits and spend a lot of cash in the shops, and the economy of a town begins to grow. That's bad, though for making purchases. Properties have a base value, but a number of other factors amend the cost. If the economy is good, the price of properties will increase. If you cause havoc in a town, destroy property and steal from shops, you can drive the economy down and drop property values.
A shrewd business person could hurt the economy for a while, get a town in a bad spot, and buy places at a discount. Then, the entrepreneur could turn around, help bolster the economy and make a tidy profit. Or you can ignore this stuff all together. If you do start making purchases, you'll be able to rent out your houses and operate businesses.
You can raise or lower the rent as well as alter prices at your retail outlets. Overcharging will make the people in town turn on you. After all, you're the horrible landlord. On the other hand, you could buy the bar and drop the price of drinks and everyone will love you. Even if you avoid the more cumbersome acts of commerce, you will need some money by the story's end. Quests net you renown the more you have, the more famous you become , but not cash.
Sure, you'll find treasure chests full of gold all over Albion, but usually not enough to buy you the premium weapons you'll want as you near the end of your journey. At some point, you'll want a job. There are some painstakingly pedantic offerings. Be a bartender, a blacksmith or a woodcutter if you want to play some very bland mini-games. A blacksmith, for example, must hit the A button when a dial crosses the green section of a meter.
Get several successful hits and you've made a sword and earned a few gold coins. Keep doing this again and again and again. Eventually you'll make some serious cash. But it's not very exciting. The other jobs are more or less the same idea. Fortunately, there are a few other options for making cash.
You can be a bounty hunter or a slaver, a gambler or an assassin. When you beat Fable II, you will be the most famed hero in all of Albion, but whether you are also the richest person in Albion or a pauper is up to you. While in town, you can also socialize. And by socialize, I mean that you can make a fool of yourself to impress people.
Your hero never speaks in Fable II. There are no dialogue trees or drawn out conversations. In Knothole Island you will embark on new adventures, fight new creatures and find Albion's rarest weapons, clothes and potions. You will also be able to check your standing in over 50 new Leaderboards on Lionhead.
In See the Future, heed the call for a hero to restore color and balance to the world, or let Albion fall to the wayside. Those who emerge victorious will receive the ultimate reward - a quest that provides a vision of Albion's future and what lies ahead for those born into the heroic bloodline. Also available on: Xbox Continue to ».
Learn how to disable this ad ». This has been a known problem for quite some time. Was this reply helpful? Yes No. Sorry this didn't help. Thanks for your feedback. I think I have figured out what the problem is with why the game doesn't play the DLC. I've been tweeting Xbox Support and they asked me to do some trouble shooting trying to figure out what the problem is and while doing this I noticed something, the file that the backwards compatability program downloads when you insert a physical disc is for the basic game.
I asked Xbox Supports twitter if this was the case and they have not responded as yet and that was about 2 hours ago. Thanks for posting and letting us know. Please consider filling out the survey on backward compatible games so we can collect as much data as possible. That data gets passed directly to the team responsible for backward compatible games. This is not right. Its be a few weeks and acording to Internet Expert this issues has been going on longer then this.
Just fix the issue already.
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