Life indiana jones game instructions




















All players turn their Life Tiles message-side-up and count up the dollar amounts add this total to all the remaining money you have in front of you. The player with the most money wins!

Please keep in mind that the official Life rules and instructions could be different depending on the game version you have. The rules below are some of the exact directions that came in the original packaging. Share with us your comments, funny stories, tips, advice, strategies, creative ways to play, questions about how to play, problems with the directions or anything you want about Life.

All submissions will be reviewed within 24 hours. George says: Barrett says: Joanna says: Jim says: Will says: Sebs says: Billy says: Mikyla says: Lisa says: Hudson says: Kaleb says: Helen says: Thomas says: Georgia says: Muna says: Ann says: Charlie says: Emily says: JBS says: Sorrellv says: Tonya says: Dan says: Heath krebs says: Louis Mohacsi says: Yireh says: Patti says: Mom says: Paul says: Tay says: HershDec says: Karli says: Chloe says: Kristen says: Jack says: Traci says: Eric says: Note: Turning in Life Tiles during the game is a good strategy to keep players from stealing your valuable Tiles.

When you turn in a Life Tile before the end of the game, you will receive half of the dollar amount printed on that tile. Note: If. Once you turn in a Life. Partner Cards help during the game or allow you to do special things. They also prevent you from losing the precious Life Tiles. Here are some quick rules about partners:. You may collect. If there is. Each Adventure Card will tell you to do something — some are good There are 4 events on every Adventure Card, one for each of the four colored game paths.

Draw a card and read the event next. If the card tells you to pick another player, you must pick a player that has already. If you can't pick another player, because no one else has taken a turn yet, discard this card and draw a new card. After following the directions on an Adventure Card, discard it so it is out of play. If the card directs you to do something that. Don't forget to discard the card and place it out of play. Each one will direct you to complete a task.

The tasks on the Special Event. Cards are similar to the Adventure Cards events, but on a larger scale. These events could, give you money or cause you to lose Life Tiles or. If you land on the same space or a space adjacent to another player and want to steal a Relic or Life Tile, do not draw a.

Instead each of you spins the spinner. If you have the higher spin, you win! Take a Relic or Life Tile from the other. If your opponent spins higher, nothing happens. If you both spin the same number, nothing happens and your turn.

Once someone has drawn the game-ending Special. Trade in your Partner Cards for any leftover Life Tiles regardless of what. Movie Gamepath Travel this path and you will receive moderate rewards such as money, Life Tiles and Partners at moderate risk. Note: This is not a movie path. Spin to see who goes first. The player with the highest spin starts the game. Play continues clockwise. Spin the spinner. Then, starting from the Museum Home Space, move the number of spaces you spun, always following the arrows on the game board.

Note: If you move to a space marked STOP, you must always pause on that space, regardless of how many moves you have left. If the space is empty, continue moving. The Museum Home Space is where your adventure begins but you may return here later in the game provided you:.

Enter or exit any of the three spaces connected to the Museum Home Space by way of the Museum Path the gold path. If you land on a space that is blank, draw an Adventure Card and follow the directions on the card. Then your turn is over. There are 3 Relic Spaces, one on each colored movie game path. Whenever you reach a Relic Space you must pause. Hang onto the Relic because it will be worth money at the end of the game. This ends your turn even if you have moves left.

If there is no Relic at the space, continue to move. There are 3 Partner Spaces; one on each of the three movie game paths. Whenever you reach a Partner Space you must pause. Show everyone which Partner you have chosen. If there is no Partner Card available for that space, continue your move. Remember: Only draw a Partner Card matching the color of the game path you are on. If you end your turn on this space while there are no Partner cards, draw an Adventure Card instead.

There are two kinds of traps. Trap Spaces on the game board one on each of the three movie game paths and Trap Events included in the Adventure Cards. Do not draw any cards. Instead, spin the spinner. If you spin a 6 or higher, you survived the trap and your turn is over. If you spin lower than a 6 follow steps 1 through 4, below. If you spin lower than the number, you must now perform one of the following tasks, in order, if possible.



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