Negative: 0 out of Play Magazine. A spectacular, inventive, wondrous adventure. The lead is a bit of an odd-ball, but everything else is the stuff of dreams. All this publication's reviews. Quite involving after a while with some excellent puzzles for you to solve and many strange people to talk to, but it does take quite a while to get into. All this publication's reviews Read full review. GamingWorld X. With a bit more polish, the gameplay in Haven: Call of the King could have matched the brilliant ideas that fueled the game's creation.
A better than average platformer with cleverly interspersed mini games to present the illusion of expansiveness and freedom. PSX Nation. What we have here is a great engine and design screaming for some character and story help.
The game, like a movie trailer, provides various disjointed snippets of action without delivering the complete picture. User Reviews. Write a Review. Positive: 5 out of Mixed: 1 out of Negative: 4 out of Major frame drops during the forest sections. Config fixes pause menu freeze and improves the frame rate. Frame drops in some areas in the NTSC version. Minor slowdown in few areas and tracks. Framerate improves in time trial and crystal hunt modes.
Frames drop slightly in the park, it's because there are too much coins on screen, collect all the coins and the frames will stop dropping. Config fixes loading saved game freeze and random ingame freezes. This is a fault of the game itself, not an emulation issue. Steady desyncing of the game and the game's audio during gameplay. There's nothing unplayable about it, but as a rhythm game, it is rendered pointless.
PAL Game works perfect, but freeze loading 8th level. NTSC-U works fine, but weapon animations appear disjointed and wrong.
Config fixes characters rendering. Nevertheless, some models are glitched in the cut scenes. Some audio effects do not fade out properly.
An extremely minor graphic bug occurs in stores midway through game, but it lasts only a second and is barely noticeable. On certain consoles, loading times can be very long up to 5 or 10 minutes Resetting can fix this.. Config fixes texture flickering caused by mipmapping and anal probe bug.
Alpha effects sun and lights are visible through 3D objects. Config fixes texture flickering caused by mipmapping. NTSC config fixes the white tires. Little slowdown during the gameplay. Emulator configuration available. Noticeable slowdown and game will crash on ending cutscene needs confirmation with config applied.
Frame drops in large ambients with a lot of lights and frame drop on some cutscenes. Bug in the game menu, causing graphics to weirdly warp. You cannot progress past the boss rush in Mission 18 due to the fact that you are unable to select the pillars of Nevan, Cerberus and Gigapede, rendering the game unbeatable needs confirmation with config applied. Confirmation sound does not fade out properly. Original NTSC-J version has an invisible barrier in Chapter 10 when jumping into a path from a waterway, making it impossible to pass through.
Config fixes all freezes. Screen turns black on crossfades and while using shot meter. Shot meter is still visible. Avoid changing the display mode in the option menu or your display setting will mess up.
A very minor issue in water flickering occurs in "Home Stink Home" and few other places but besides that game fully playable. Gameplay is fine. Small audio problems at the opening scene. Frame rate drops during the fight. Config fixes slowdown on mission info screens and game over screen bug. Occasional slowdown in gameplay and cutscenes. Audio and text desync sometimes during cutscenes. In the second mission, the police car always crash, making impossible to follow it, so it is impossible to complete the mission.
Lag and graphical issues. Issues are unfixable at this point. The main character's idle animation has a glitch which causes the character's upper body to go back and forth, the game also suffers from performance issues. JAP is really weird. A small issue though, the health and musou bar are greyed out. A PS3 version available. Config enables pressure sensitive controls. Occasional texture flickering in some areas much less apparent than gxemu.
Even though the game starts, you cannot play since the official servers are down. The game doesn't detect your network adapter no matter what you try to do. Config fixes slowdown by disabling shadow rendering and to enable pressure sensitive controls.
Game may shutdown PS3 upon loading a course, but rarely. Crashes when creating a save file. The game will freeze when loading Big Joe battle after furnace , if this place completed elsewhere, then game is fully completable. Config fixes the freeze in Lucas' apartment Emulator Configuration. Config fixes SPS issues. Noise effect bugs on some levels and has this weird grid effect.
No effect to gameplay. Similar problems as Ford Racing 3. Also features weird shadow glitches and incredibly minimal texture flickering on car models, but doesn't impact playability. Can be fully completed no problem. Config fixes bridge that cannot be crossed.
NTSC-J needs config. When using multiple players, game crashes on level completion. Would need a config made to fix. EU and US. Game will then play flawlessly after the first level. Above method may work to fix crash but for users who are still experienncing the crash you can Use PCSX2 to get past the stage using your PS3 save file and then go back export the save back to your PS3 file.
Though personally I haven't beaten the game, I have gotten to the second world with no issues at all. Hope this last method works for you. Really unstable starting up but playable if it starts up OK. Sometimes it works fine, sometimes not. If you spam the cross button after starting that'll make start up unstable.
I kept having to repeat Reset Game until it eventually worked. Config fixes ladder bug. Frame drops that do not affect game speed during scenes with post-processing. Config fixes all freezing issues. View Cart Checkout. At its core, Haven: Call of the King is an action-adventure game played from a third-person perspective, with much of the gameplay based around platforming.
During the main platforming levels, Haven can perform various basic abilities; jump, double jump, high jump, crouch and attack.
Haven also has access to an energy shield which he can deploy in front of him to protect him from incoming projectiles. He can deploy the shield indefinitely if it is not absorbing any impacts, but when it does deflect objects, it begins to deplete.
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